![simcity cities of tomorrow simcity cities of tomorrow](https://www.macgamestore.com/images_screenthumbs/simcity-cities-of-tomorrow-18307.jpg)
The Academy is especially necessary to manage traffic, since it unlocks the MagLev train. It makes sense for some interconnectedness, but I really couldn’t do much at all with OmegaCo without the Academy’s counteracting technologies. It’s really cool, but the three almost feel too dependent on each other - unlike the old specializations, you can’t do much at all without the others in your city or region. The Academy unlocks pollution-reduction levels and sky bridges to connect MegaTowers to one another. Combined with the “safety” MegaTower level, which deploys emergency drones as needed, they’re more effective and less wasteful, which helps both your traffic and ground pollution. Drones, which hover above traffic and can replace Sims’ cars and emergency vehicles, can be manufactured at OmegaCo factories. MegaTowers make good use of the technology enabled by the Academy and OmegaCo. Staying inside forever is the way of the future! That way, the Sims living there never have to leave (insert evil mayoral laughter here) and therefore won’t clog up already congested roads. Plus, if you plan them right, they can even be completely self-sustaining. They don’t make cities physically larger (the small lot size remains woefully unaddressed), but they do let you build up instead of out and can hold large populations, leaving you more space for other things. They’re enormous skyscrapers that you build one level at a time, and because levels can be dedicated to anything from apartments to offices to parks to new technologies, you can customize them to fit your cities’ needs. My cities didn’t start to feel new until I incorporated the third but by far most interesting specialization, MegaTowers. (Side note: the Academy requires high-wealth workers instead of educated ones, which I found to be a bit weird.) The Academy, on the other hand, works similarly to the university in that it converts nearby industry to high tech, and the Academy city I built looked a lot like a typical “green” education-focused city. OmegaCo uses oil and ore to manufacture the addictive mystery substance Omega, so the city I built around it was basically a hybrid mining-drilling city except with more neon lights. The thing about OmegaCo and the Academy, however, is that although they are supposed to be futuristic, they don’t feel all that different from existing specializations. It’s all a bit dystopian, but then again, you’re an omnipotent CEO of a mayor with tyrannical eminent domain powers and control over pretty much everything (except traffic flow), so who are we to talk?
![simcity cities of tomorrow simcity cities of tomorrow](https://media.timeout.com/images/103256126/image.jpg)
The Academy and OmegaCo serve to counteract each other, and it works really well - OmegaCo is an Orwellian, gratuitously polluting mega-corporation that slowly buys out your entire city, while the Academy is a green center for future technologies that help alleviate the problems of depleting resources and pollution. New Disaster - Brace yourself for an all-new type of disaster only fitting a technologically-advanced economy: a giant robot attack on your city.Cities of Tomorrow’s main additions are three futuristic city specializations: the Academy, OmegaCo, and MegaTowers. Transform Tomorrow - Watch your city transform as it adapts to the changing times, with new options based on real-world technology such as Mag Levs that rise above the city streets and small buildings, futurized vehicles, and service drones. Green Utopian - Unlock two new city specializations that allow you to build a resource-hungry mega corporation powered by a low-wealth workforce, or an urban utopia that develops clean technology and is controlled by the rich. Whether they do so in harmony and prosperity or as members of an exploited workforce is up to you.īuild into the Sky - Create towering multi-zone MegaTowers that allow your Sims to live, work, and play without ever having to touch the ground.Ĭorporate Consumerism vs. As the population increases, your Sims will live, work, and play closer together. Education and research will help you discover new technologies that make your cities less polluted, less reliant on natural resources, managed day-to-day by service drones, and as a byproduct- at risk for resource-draining giant robot attacks on your city. Will you create a utopian society underpinned by clean technology, or allow a giant corporation to plunder and pollute in the name of feeding your Sims' insatiable consumerism? In addition to expanding outward, cities will have the ability to build into the sky with enormous multi-zone MegaTowers.